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murkchi

about me

I got hooked on software the first time I played around with an iPhone 3GS, the way everything just worked blew my mind. My first own iPhone was an iPhone 6, and that's when I started pulling things apart to see how they were built. I fell into jailbreak tooling (TaiG, Pangu, checkm8/checkra1n) and an ecosystem of tiny tweaks that made the device feel personal.


That same curiosity drives everything I build today. I run a small self-hosted setup with OpenMediaVault, Docker, Portainer, Pi-hole, Tailscale, and Nginx Proxy Manager, mostly to break things safely and understand them better. I like building systems end to end: from backend APIs to web frontends, native apps, and hardware integrations.


I've been working on murkchCraft, a custom C# MonoGame engine inspired by Minecraft. I didn't write the engine itself, but I've expanded it with new features like fullscreen support, survival mode, improved world generation, and spawn and seed customization. It's been a great way to understand how complex systems like world persistence and rendering come together.


My current desktop project, internally called pim (named after the Smiling Friends character), is an Electron + React app that connects AI directly to its own UI. The idea is to modify the interface using natural language, creating a tool that reshapes itself as you work.


I believe software is moving into an era of hyper-personalization. As AI becomes part of every app, website, and workflow, the tools we use will start adapting in real time, not just to what we do but to how we 'think'. Apps will morph while you're using them, evolving around individual habits instead of forcing people into static patterns. pim is my way of exploring what that might look like.


Lately, I've been experimenting with browser-based recreations of classic Wii games using Three.js. The first is Wii Play: Fishing, where my iPhone acts as the fishing rod by streaming accelerometer and motion data to the game. I plan to expand it into a series of "simple Wii games" like Kororinpa and Wii Sports Bowling, all controlled through the phone.


I'm interested in the intersection of design, engineering, and systems; the feeling of software that's deliberate, alive and where it feels like the software was made for *you*. My visual work often takes cues from early iOS, macOS, and PS1-era interfaces, software that felt physical and intentional.


This site is where I document those experiments. Not every idea sticks, but the ones that do tend to teach me something worth keeping.

Work Experience

projects

project pages are being polished atm

Blog

connect

feel free to contact me at murkch.dev@gmail.com